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is a 2005 multimedia franchise developed and published by Square Enix. It was created by
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
and split between three projects; the manga ''Code Age Archives'', the mobile role-playing video game '' Code Age Brawls'', and the PlayStation 2 action role-playing game ''
Code Age Commanders is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the '' Code Age'' series, a franchise created by video game artist Yusuke Naora and designed to span ...
''. ''Code Age'' uses a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
setting on the inner surface of a hollow world similar to a
Dyson sphere A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its solar power output. The concept is a thought experiment that attempts to explain how a spacefaring civilization would meet ...
. The narratives revolve around an apocalyptic threat to civilization, with the protagonists gaining powers from absorbing monsters dubbed the Otellos. The concept for ''Code Age'' was created in 2002, being adopted into Square Enix's "polymorphic content" strategy of producing series across multiple platforms and media. The development team behind the project went under the name "Warhead". Naora led production and created the story for the series, Toshiyuki Itahana designed the characters and directed ''Commanders'', and Kumi Tanioka composed the music for ''Commanders'' and ''Brawls''. The manga was created by Aya Kyu under Warhead's supervision, with Naora designing the characters. The manga ''Archives'' was serialised ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company re-branded as Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in the Japanese mar ...
'' from 2005 to 2006. The console game ''Commanders'' was planned for a Western release, but this was cancelled after the translation had been completed. The mobile entry ''Brawls'' operated for less than a year before closing down in September 2006. Reception of ''Commanders'' and ''Brawls'' was generally positive from Western critics, though ''Commanders'' met with low sales in Japan. The ''Code Age'' project was also noted for its ambitious multimedia approach at the time.


Overview

''Code Age'' is a multimedia franchise developed and published by Japanese company Square Enix. The franchise, created by artist
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
, is divided between three projects; ''Code Age Archives'', '' Code Age Brawls'', and ''
Code Age Commanders is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the '' Code Age'' series, a franchise created by video game artist Yusuke Naora and designed to span ...
''. While the three ''Code Age'' projects are different genres and media, all share the same
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
-themed universe, taking place over a prolonged span of time. Each project was abbreviated using a lettering formula; "CAA" stood for ''Archives'', "CAB" for ''Brawls'', and "CAC" for ''Commanders''. The series takes place inside an , a fictional hollow world similar to a
Dyson sphere A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its solar power output. The concept is a thought experiment that attempts to explain how a spacefaring civilization would meet ...
, with people living on its internal surface; at the sphere's center is the Central Code, a structure which resets the world every ten thousand years by wiping out the current civilization in an event called the Reborn. In an attempt to survive the next Reborn, its residents construct Arks around the Central Code. The plan fails as the Arks are struck out of orbit, and the population is attacked by Otellos, a species that mutates people into mindless Coded. Ark survivors can absorb Coded, transforming into powerful warriors dubbed Warheads. Survivors splinter into factions, some fighting each other and others hiding underground. The narrative of each property is standalone, but also ties into the storylines of the other ''Code Age'' projects. Recurring characters across the different media include Gene, a protagonist from ''Commanders''; and R, who appears in ''Brawls'' and acts as a central antagonist in ''Archives''.


''Code Age Archives''

''Code Age Archive: Saigo ni Ochite Kita Shōjo'' is a manga that follows Thayne and Nico, high school friends who survive the collapse of the Arks and are forced to survive the ruined world. It began serialization in Square Enix's ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company re-branded as Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in the Japanese mar ...
'' magazine on February 12 2005, with the first issue incorporating full color panels. The final issue was published on February 10, 2006. A prequel chapter was released as a pre-order bonus for ''Commanders'' bundled with the first issue in color. The manga was released in three volumes by Square Enix on July 22 and October 12, 2005, and March 22, 2006.


''Code Age Brawls''

''Code Age Brawls: Futatsu no Kodō'' is a role-playing video game released for
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s. It released five episodes between December 15, 2005 and July 3, 2006. The game follows Lost L, a survivor transformed into an incomplete Warhead and forced to consume other Warheads to survive. Gameplay has the character going through an episodic narrative and fighting in command-based battles, with multiplayer allowing different players to fight each other. Western previews of the game's pre-release demo gave praised to its graphics, while a Japanese review at release praised the combat while faulting frequent server connection issues during multiplayer matches.


''Code Age Commanders''

''Code Age Commanders: Tsugu Mono Tsugareru Mono'' is an action role-playing game released for the PlayStation 2 on October 13, 2005. Taking the role of multiple characters in the aftermath of the Reborn, the player navigates missions fighting opponents in real-time combat, evolving their character over the course of the game and using skills which are inherited by each playable character in turn. Reception to ''Commanders'' was positive overall, with many citing its gameplay as enjoyable despite a lack of depth, and praise was given to its story and art design.


History

Naora created the concept for ''Code Age'' in 2002 as a contrast to his work on ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' and '' SaGa''; a world which could play host to multiple stories. He created the concept prior to the 2003 merger of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
with
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
to become Square Enix. Following the merger, ''Code Age'' was adopted into Square Enix's plan for "polymorphic content", a marketing and sales strategy to " rovidewell-known properties on several platforms, allowing exposure of the products to as wide an audience as possible"; this approach included ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'' and the ''
World of Mana The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square (video game company), Square, and is currently owned by Square Enix. The series began in 19 ...
''. Naora's original concept was for the two video games ''Commanders'' and ''Brawls'' due to Square's focus on gaming, creating the manga ''Archives'' following the merger as Enix had a manga publishing division. While an anime would have been a more traditional media expansion, Naora wanted to avoid assumptions that the games were an anime spin-off. While he felt pressure from Square Enix's management due to the project's ambition, he felt greater pressure finding the right staff for each project. Each of the ''Code Age'' titles was developed or overseen by "Warhead", a development body created by Naora to manage the franchise. The "Warhead" team was notable as it was led by artists rather than traditional game developers. Naora acted as producer and supervisor for the ''Code Age'' projects, in addition to creating concept artwork. The development team for ''Commanders'' featured many of the same staff as ''
Final Fantasy Crystal Chronicles ''Final Fantasy Crystal Chronicles'' is a series of video games within the ''Final Fantasy'' franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming ha ...
''.Translation
Toshiyuki Itahana created the lead character designs for ''Commanders'' and ''Brawls''; he also directed ''Commanders'', with the game being his debut as a director. The music for the two game properties was composed by Kumi Tanioka. The manga was illustrated by Aya Kyu, a then-new artist who would later create the manga adaptation of ''
Persona 4 Arena ''Persona 4 Arena'' is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the ''Persona'' series, itself part of the larger ''Megami Tensei'' franchise. The game ...
''. The narrative theme of ''Code Age'' how people react and behave when terrible events happen around them; he was inspired by a phenomenon he saw of people having detached attitudes to car accidents and natural disasters not experienced in person. The design of the lead characters focused on their hair first, and incorporated contemporary references into their clothing design. The gameplay design of ''Commanders'', particularly its customization system, was intended to appeal to a Western audience. For ''Brawls'', the development team wanted to expand upon the multiplayer communication system used for '' Before Crisis: Final Fantasy VII''. Naora created the character designs for ''Archives'', with CGI artwork from the other ''Code Age'' projects being incorporated into the manga. The comic was created on a PC computer, turning CGI illustrations of the characters into the manga art, then adding in backgrounds and speech bubbles. Naora commented that particular attention was paid to the art as many of the series leads were artists themselves. Trademarks for the ''Code Age'' properties were registered in March 2004. ''Commanders'' and ''Archives'' were announced first, with the announcement of ''Brawls'' coinciding with Square Enix showing the franchise off with a trailer at a press conference prior to E3 2005. Naora and the team were concerned about releasing ''Commanders'' outside Japan as it would coincide with the release window of the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
. He also said that further ''Code Age'' projects would depend on public reception of ''Commanders'' and ''Brawls''. Both ''Commanders'' and ''Brawls'' were scheduled for a 2006 release in North America, but ultimately none of the ''Code Age'' franchise was released outside Japan. ''Brawls'' was shut down on September 30, 2006. Square Enix confirmed the following year that the ''Code Age'' titles would not be published by them overseas. Localization staff member Christopher "Koji" Fox, who later notably worked on ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'', had completed the translation of ''Commanders'' before Square Enix cancelled its localization.


Reception

''Code Age Commanders'' sold 37,000 units in its first week of release in Japan, a strong start for a new franchise; debuting at number two in the game sales charts. It sold over 61,000 copies in Japan by the end of 2005. Ultimately ''RPGFan'' attributed the localization's cancellation on both low sales and poor reception in Japan. Julian Aiden of ''Hardcore Gamer'' noted Square Enix's ambition in attempting to launch multiple linked projects in this way despite its ultimate failure. ''Play Magazine''s Nick DesBarres noted that the involved nature of the ''Code Age'' project and complexities of releasing all three properties at once impeded any chances of localization. Similarly, ''Siliconera''s Spencer Yip negatively felt that the series's multimedia status made importing ''Commanders'' less appealing due to the missing story context.


References

{{Square Enix franchises Video game franchises introduced in 2005 Post-apocalyptic video games Square Enix franchises Transmedia storytelling Video game franchises